Laura Michet's Blog

Five years later: what I think about early access

I’m getting super burnt out on early access games.

In 2009, I bought Minecraft. I spent the next year and a half breathlessly following its update schedule. This was the first time I’d ever purchased an unfinished game.

Following Minecraft’s development took a lot of energy during a time when I had a lot of energy to give. I spent 5-7 hours a day in my school’s library, and when I wasn’t doing my homework or attending a class in that building, I was hunched in a library carrel playing Minecraft. I followed Notch on twitter, checked his blog regularly, read the forums several times a week, and talked about the game all the time with my friends. For parts of 2010, following Minecraft was basically my biggest hobby.

I felt at the time that Minecraft was deserving of my energy and my constant fixed attention. And though it took a lot of energy to follow that game’s development process, it didn’t take too much. I didn’t have to join a special forum if I didn’t want to. I got frequent Minecraft updates on regular games news sites alongside other news. Notch’s twitter was fun to read. He really put himself out there, and I didn’t feel like I had to work hard to figure out what he was doing or what was coming next. He updated all the goddamn time, too.

Most of the early-access games I’ve purchased in the past year, however, do not measure up to Minecraft when it comes to early-access performance. Here are my biggest gripes:

So far, here are the two games I think have done the best with early access/open development since Minecraft:

Now, I know a lot of developers are encouraging heavy participation because they need a pool of testers. A lot of people clearly like and appreciate this dynamic: for them, backing an early access project means joining a community, giving a part of yourself to something you’re excited about.

But this is simply not how I do early access anymore. I don’t have the time or the energy. I back projects and buy early versions because I like the pitch, not because I want to join a club. Unless you have some Don’t Starve-quality shit, or unless your development tell-all is as fascinating as Double Fine’s, I do not really want to see your game until it’s perfect. And that usually means that I don’t want to see it until it’s done.

Are developers wrong to want legions of loyal fans constantly engaged in their unfinished product? In principle, no. But Early Access developers and Kickstarter teams should do a better job remembering that their supporters’ time and attention is precious. I think the biggest problem is that a lot of the partially-developed games I’m playing are simply not very good, and therefore undeserving of my time and attention.

Anyway, the moral of the story is that I no longer think early access is the future, or that it’s even better than regular development. It’s just another way of doing things. It seems to be harder than regular development, and it only seems to work for certain kinds of projects. It requires you to be better than the average bear.

And depending on how you run your show, it may require your fans to give something of themselves that– like me– they may not want to give.