Laura Michet's Blog
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25 Dec, 2024
My favorite way to edit a game around 30k words
17 Oct, 2024
Why you should not make your games writers sprint
01 Oct, 2018
Strangling my dinner with my own two hands
13 Sep, 2016
Let’s Talk About Choices: Traditional CYOA
18 Oct, 2015
Creating an inherently pathetic protagonist: Six Months and its “reactive” choice system
#potofhoney