Laura Michet's Blog

2025 was my shippingest year of my life

In 2025, a lot of game studios ran flat out of money and got their games out the door in an existential race to survive. So I suspect it was a very shipping-oriented year for a lot of people. For me, it was the shippingest year I've ever had in my life, and not really because anything I was on was running out of money. It just turned out that way, somehow.

I worked on four games that came out for the first time in 2025, narrowly beating my previous best year, 2023, when I released three. 2025's games were:

This may be peak for me in my life. I genuinely don't I could ever bank on having a five-game year, even if I had a ton of contracting gigs - it just doesn't seem likely, and that rate of work doesn't seem like a direction my life might be headed in. A five game year would certainly contain a level of frantic labor that I think I might not enjoy!!

Some thoughts I'm having about game dev as 2026 gets started:

While I was shipping all these games, I missed playing a lot of 2025's biggest releases. I have not played Expedition 33. I started playing Silksong for the first time today. I've been laid off since October, but I've been so busy with weird and unpleasant shit that I've barely had time to be properly lazy.

Here's hoping 2026 has some lazy months in it for me!

#game_development #my_games