Laura Michet's Blog

Words Must Die – Pippin Barr Game Idea Jam

I am a huge fan of Pippin Barr and his enigmatic “game idea” tweets, so when I saw that they were running a jam based on those tweets– like, a better Molyjam– was all over that shit absolutely instantly. My friends and I wrangled up a gigantic team (for a jam, anyway) and we made a game called Words Must Die.

You can find Words Must Die here.

It's the first jam game I've made in Unity. Well, I didn't do any of the coding or touch Unity very much, but my friends Brody, Rosstin, and Brian did, and they did a phenomenal job. Here's the full list of participants:

  • Brody Brooks | Programming and Level Design
  • Kris Calabio (Twitter) (itch.io) | Sound Composer
  • Mark Calabio | 2D Art
  • Travis Ford Decastro | Music and SFX
  • Brian Maynard | Programming and Level Design
  • Laura Michet | Writing and Game Design
  • Rosstin Murphy | Programming
  • Kent Sutherland | Writing and Game Design
  • This was a thrill to work on, and it makes a really excellent stupid idea that Kent, Rosstin and I had over a year ago into a real, good thing. And we worked with a lot of new people and that was super great!

    Definitely check out the rest of the Game Idea Jam entries, because this was an extremely good jam idea.

    –

    Update! We’ve been covered on the following sites:

    Rock Paper Shotgun: “It’s certainly the best western-themed FPSIF I can think of.”

    Kotaku: “Words Must Die is what happens when a first person shooter and visual novel have a beautiful baby.”

    Some Hungarian site: “Üdvözlet a vadnyugaton, ahol rosszarcú cowboyok és levegőben lebegő szövegrészek állják majd az utadat.”

    And a bunch of YouTubers!

    #my_games