The Hive Abroad is an experimental, nonlinear sci-fi short story about friendship, community, and changing yourself.
You can read it here.
It is also available on itch.io, because that’s where the twines are at now, apparently
I began working on this story in 2013. I finished it in early 2015 with the help of Andi McClure (code) and Julie Fiveash (art).
Andi wrote a Twine macro for me which allowed me to queue up passages for the player to navigate as if they were a timeline. Having this code made designing and testing the story’s structure 10000x faster and easier. Take a look at Andi’s website.
Julie drew images used in the story’s navigation UI. Take a look at Julie’s website.
Those toe shoes are just as weird and ugly as crocs. Roughly same things are often said in their defense, too. The only reason we tolerate these shoes is because fit, active people wear them.
The humanities are even more important than the sciences, because they teach you the art of bullshit. Confident bullshitting is a critical life skill. It is tied closely to the arts of writing and public speaking, and all three are united by the art of persuasion. Teach your children these things early in life, before you encourage them to study a science.
People who obsessively create extremely high-quality fan works, in any medium, are robbing themselves of the ability to benefit from their own creative output. They should stop and invent their own things instead.
TRANSHUMANISM IN SCIENCE FICTION
Sci-fi plots focusing on transhumanist ideas or stories are not exciting when they are straight robot stuff. They don’t hinge on any issues that normal people have. Normal people do not worry about whether to become an android or beam of disembodied space energy. Mass Effect 3 should have dumped the transhumanist/robot life subplot and focused on Space Politics or Space Racism instead, because politics and racism are issues that real people think about. The only way to make transhumanism interesting is to turn it into a bodily-autonomy issue, since that is a real world issue that real people deal with. (This is what DX:HR did.)
Almost everyone in Silicon Valley is paid too much.
Humor is most definitely a learned skill, not an innate quality that people are born with. People usually learn to be humorous as children, often as a coping mechanism, but if you have enough confidence and the right kind of feedback, you can learn to be funny at any time in your life.
DEAD GAME GENRES
There are no dead game genres. All game genres assumed dead will eventually return in some form, when given the proper platform and cultural moment.