I am a huge fan of Pippin Barr and his enigmatic “game idea” tweets, so when I saw that they were running a jam based on those tweets– like, a better Molyjam– was all over that shit absolutely instantly. My friends and I wrangled up a gigantic team (for a jam, anyway) and we made a game called Words Must Die.
You can find Words Must Die here.
It’s the first jam game I’ve made in Unity. Well, I didn’t do any of the coding or touch Unity very much, but my friends Brody, Rosstin, and Brian did, and they did a phenomenal job. Here’s the full list of participants:
- Brody Brooks | Programming and Level Design
- Kris Calabio (Twitter) (itch.io) | Sound Composer
- Mark Calabio | 2D Art
- Travis Ford Decastro | Music and SFX
- Brian Maynard | Programming and Level Design
- Laura Michet | Writing and Game Design
- Rosstin Murphy | Programming
- Kent Sutherland | Writing and Game Design
This was a thrill to work on, and it makes a really excellent stupid idea that Kent, Rosstin and I had over a year ago into a real, good thing. And we worked with a lot of new people and that was super great!
Definitely check out the rest of the Game Idea Jam entries, because this was an extremely good jam idea.
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Update! We’ve been covered on the following sites:
Rock Paper Shotgun: “It’s certainly the best western-themed FPSIF I can think of.”
Kotaku: “Words Must Die is what happens when a first person shooter and visual novel have a beautiful baby.”
Some Hungarian site: “Üdvözlet a vadnyugaton, ahol rosszarcú cowboyok és levegőben lebegő szövegrészek állják majd az utadat.”
And a bunch of YouTubers!