Swan Hill is an interactive story about brothers who have grown apart. It has multiple endings.
Thanks to all my many playtesters, who helped me turn this project around over the last few weeks.
—–
This story took me two months to write. It marks my first time using Leon Arnott’s Replace macro. I am now addicted to the Replace macro.
Swan Hill contains an image from the Getty Open Content Program. I highly recommend this program to people who are looking for images for use in Twine stories and other free interactive fiction projects on the web.
—–
If you are curious, here is the twine .tws file.
Here is a screenshot of the node map.
Very cool piece of interactive fiction. It has a satisfying gravity, if that makes any sense at all.
Thanks! I was hoping the emotions in the game didn’t feel flimsy. It’s been gratifying to hear that people appreciate them!
If you don’t mind me asking, how did you discover the story? I’m trying to get a better idea of where I should find it an audience.
Pingback: Swan Hill (Laura Michet)FreeIndieGam.es | FreeIndieGam.es
I really enjoyed your story! I haven’t played very many interactive stories, but I had a lot of fun playing yours. The replace macro was a really cool effect. You’re a really good writer, keep up the great work!
Thanks so much! That means a lot to me. 🙂
Pingback: Things I’ve recently learned about hypertext « It's a Tarp
This was really terrific! I’m pretty fascinated by Twine right now, and your game is one of the coolest I’ve seen, both with the replace macro and the overall story.
I also loved how seamless the choices in the game seemed. Seriously can’t talk this up enough. Congrats on the job well done!
Pingback: Aquarium notes | Down for the Barbecue
Stumbled on your site through your Twitter, Laura — this is great writing! And greatly educational on how to make simple, effective stories in Twine. Really liked the player-character’s palpable physical difficulties associated with casting magic. The Replace macro is so addictive — clicking on it is satisfying every time.